Unreal Cloud Docs

Presets

Reusable build configurations — platform, engine version, trigger, and test settings.

A preset is a reusable build configuration. Every build is created from a preset, so a project needs at least one. Create and manage presets from the project's Presets tab.

Settings

Name

A label to identify the preset, e.g. Windows – main or Android nightly.

Platform

The target platform to build for:

PlatformStatusNotes
Windows 64-bitAvailablePackaged Windows build
LinuxAvailablePackaged Linux build
AndroidAvailablePackaged Android build
iOS, macOS, consolesComing soon

Unreal Engine version

The engine version to build with, chosen from the list of supported versions in the dialog.

Pick the version your project is developed against — mismatched versions typically fail during checkout or compile.

Trigger

Each preset has exactly one trigger:

TriggerBuilds whenManual triggerOptions
NoneOnly on demand from the dashboard
PushEvery push to the selected branchBranch
Pull RequestEvery PR opened or updatedBase-branch filter

For Pull Request presets, you can restrict builds to PRs targeting a specific base branch; leave it on Any base branch to build all PRs. They only run from GitHub events, since they need a PR for context — Push and None presets can also be triggered manually at any time.

Run tests

When enabled, the project's automation tests run after a successful build, and a test report is attached to the build. The test filter limits which tests run — it's a +-separated list of automation test path prefixes, defaulting to Project.Functional Tests./Game (Blueprint functional tests in your project's Content folder). See Automated tests.

Cancel previous build

Available for Push and Pull Request triggers. When a new build is triggered for the same preset and branch (or PR), any of that preset's builds still in flight are canceled.

Recommended for busy branches — you usually only care about the latest commit, and canceled builds stop consuming compute.

Editing and deleting

Edit a preset from its row menu in the Presets table. Changes apply to future builds only; past builds keep the configuration they ran with. Deleting a preset does not delete its past builds.

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