Usage
How compute and storage are measured, and where to see what you've used.
Unreal Cloud meters two things: compute and storage. You can view both at the organization level and per project, filtered by date range (with hourly, daily, or monthly granularity depending on the range).
| Meter | Unit | Measures | Example |
|---|---|---|---|
| Compute | vCPU-minutes | Build machine cores × minutes run | A 30-minute build on a 16-vCPU machine = 480 vCPU-minutes |
| Storage | GB-hours | Stored artifact size, integrated over time | A 10 GB artifact kept for 24 hours = 240 GB-hours |
Compute
Measured in vCPU-minutes: the number of virtual CPU cores on the build machine multiplied by the minutes your build ran.
Ways to reduce compute usage:
- Enable Cancel previous build on busy presets so superseded builds stop early.
- Prune presets that build branches nobody ships from.
Storage
Measured in GB-hours: the average number of gigabytes of stored build artifacts, integrated over time.
Storage accrues as long as artifacts are kept. Delete builds you no longer need to stop paying for their artifacts.
Where usage appears
| Location | Shows |
|---|---|
| Project → Overview | The project's compute and storage meters |
| Organization → Overview | Usage aggregated across all projects |
| Invoice | Metered charges for each billing cycle — see Billing |